So Apple has announced a delicious new iPhone. Something of a feast for the eyes and the geekdom cortex, which has me wondering if I can justify part exchanging my 3GS. That screen and the HD video camera in particular have me drooling — it would certainly be great to film mini-Aaron with as she goes off exploring the world. The new video conferencing capabilities however’, don’t leave me all that enthused. After all, we’re talking about a technology that took almost 80 years to reach mainstream adoption.
Personally, I’m not convinced that the video calling capabilities of the iPhone will be a huge hit. It’s not hurting anyone by being there, but to some extent it feels like it’s checking a box on a feature list. I mean realistically, why would you make a video call when it’s so much easier and natural to make a phone call? You don’t have to hold your phone out at an awkward position (which is at arms length if you want to avoid an unflattering angle), you don’t have to worry about what you look like or where you are, and you don’t have to worry about whether or not the other person can hear you. Certainly there are situations in which video can be extremely useful, group bonding is a good example, serious negotiations another, but why would you use a mobile phone to do any of those? Can you imagine doing that on a train — keeping your phone held out in-front of you for an hour long meeting? Maybe we’ll see a range of helmets released with an iPhone caddy on the end of a snooker cue that’s fixed to the top. We’ll call it iHelmetTime and make millions! That is, until iNeckbraceTime come out with a competing product that includes built-in Bluetooth and cup holder.
So I think video conferencing on the iPhone is going to be a no-go. It strikes me as one of those things that people will use a couple of times when their friends and then never use again. But as for the rest of the iPhone 4? Nom. Want.
So the next iteration of Second Life viewer has come along, and it’s looking marvelous! I’m actually really impressed. Here’s my quick run down of Linden Lab’s new monster.
What it has…
Aesthetics
The new client looks absolutely marvelous. Yup I know that sounds like a fairly unimportant thing to talk about, but actually it isn’t. How pleasing a GUI …
SL Viewer 2.0’">Read More →
So I guess almost everyone who’s going to read this post is aware of Linden Labs purchase of Avatars United and the assimilation of it’s creative minds at Enemy Unknown. Speculation is rife as to what motivated this purchase, the grand avatar purge that counts Ener Hax amongst it casualties? Problems with scaling? Chances are …
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As part of my ongoing PhD project, I’m looking to interview around a dozen or so people about how they use Second Life to collaborate with others on projects. I’m using a very loose definition of collaboration here, which could include things like general meetings, working on products, organising events, land administration, presentations, performances, even …
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Between 1995 and 2001, Microsoft developed and operated it’s own social virtual world. Named V-Chat, the service allowed users to create their own text-based, 2D, or 3D environments in which they could chat and interact with other users. In it’s six years of active service, V-Chat saw two major iterations, an active end-user community numbering …
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Back in the 1970s, towards the end of the research flurry where communication systems were being heavily studied by both the British Post Office and the US Government, Short and colleagues (1977) made referrence to an idea they termed social presence. Their theory was that all forms of communication varied in the degree to which …
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Up until now, most of my blog posts have been fairly opinionated errr… reflections on various things, events, etc. Don’t get me wrong, I love writing these things — and I have every intention on carrying on with them — but for a blog that was originally meant to be about research it’s kind of …
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A little while ago I stumbled across a very interesting article in a philosophy journal. It spoke about an interesting theory of reality, and the possibility that we are all actually living in a simulated world.
I’ve heard about the simulated reality theory before and never really paid it much attention — the idea that we’re all …
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OK, I’ll be honest with you, I’m probably not the best person to make predictions. I say that because I’m not hugely up to speed with industry news. My interest in Second Life current events really only dates back to the last couple of months, whereas I stopped following telepresence news back in the beginning …
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