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FEATURED: Quick Rant: iPhone 4 Video Calling aka FaceTime

So Apple has announced a deli­cious new iPhone. Some­thing of a feast for the eyes and the geek­dom cor­tex, which has me won­der­ing if I can jus­tify part exchan­ging my 3GS. That screen and the HD video cam­era in par­tic­u­lar have me drool­ing — it would cer­tainly be great to film mini-Aaron with as she goes off explor­ing the world. The new video con­fer­en­cing cap­ab­il­it­ies how­ever’, don’t leave me all that enthused. After all, we’re talk­ing about a tech­no­logy that took almost 80 years to reach main­stream adoption.

Per­son­ally, I’m not con­vinced that the video call­ing cap­ab­il­it­ies of the iPhone will be a huge hit. It’s not hurt­ing any­one by being there, but to some extent it feels like it’s check­ing a box on a fea­ture list. I mean real­ist­ic­ally, why would you make a video call when it’s so much easier and nat­ural to make a phone call? You don’t have to hold your phone out at an awk­ward pos­i­tion (which is at arms length if you want to avoid an unflat­ter­ing angle), you don’t have to worry about what you look like or where you are, and you don’t have to worry about whether or not the other per­son can hear you. Cer­tainly there are situ­ations in which video can be extremely use­ful, group bond­ing is a good example, ser­i­ous nego­ti­ations another, but why would you use a mobile phone to do any of those? Can you ima­gine doing that on a train — keep­ing your phone held out in-front of you for an hour long meet­ing? Maybe we’ll see a range of hel­mets released with an iPhone caddy on the end of a snooker cue that’s fixed to the top. We’ll call it iHel­met­Time and make mil­lions! That is, until iNeck­brace­Time come out with a com­pet­ing product that includes built-in Bluetooth and cup holder.

So I think video con­fer­en­cing on the iPhone is going to be a no-go. It strikes me as one of those things that people will use a couple of times when their friends and then never use again. But as for the rest of the iPhone 4? Nom. Want.


25 February: Initial Impressions of SL Viewer 2.0

So the next iter­a­tion of Second Life viewer has come along, and it’s look­ing mar­velous! I’m actu­ally really impressed. Here’s my quick run down of Linden Lab’s new mon­ster.
What it has…
Aes­thet­ics
The new cli­ent looks abso­lutely mar­velous. Yup I know that sounds like a fairly unim­port­ant thing to talk about, but actu­ally it isn’t. How pleas­ing a GUI

SL Viewer 2.0’">Read More

02 February: Avatars United — A Sticking-Plaster Solution for Networking in Second Life

So I guess almost every­one who’s going to read this post is aware of Linden Labs pur­chase of Avatars United and the assim­il­a­tion of it’s cre­at­ive minds at Enemy Unknown. Spec­u­la­tion is rife as to what motiv­ated this pur­chase, the grand avatar purge that counts Ener Hax amongst it cas­u­al­ties? Prob­lems with scal­ing? Chances are

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28 January: Second Life Contacts are Odd

Second Life names are com­plex. Unlike the real world, an SL name is more than just a label, it’s unique to you and it makes you con­tact­able. It’s almost as if it’s your email address or phone num­ber is float­ing above your head whenever you’re out and about. Yet if someone wants to keep a

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19 January: Do you Collaborate in Second Life? Interviewees Needed

As part of my ongo­ing PhD pro­ject, I’m look­ing to inter­view around a dozen or so people about how they use Second Life to col­lab­or­ate with oth­ers on pro­jects. I’m using a very loose defin­i­tion of col­lab­or­a­tion here, which could include things like gen­eral meet­ings, work­ing on products, organ­ising events, land admin­is­tra­tion, present­a­tions, per­form­ances, even

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09 January: Virtual World Design Guidelines Courtesy of Microsoft

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity num­ber­ing

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08 January: Second Life as a Product of the Mind

Back in the 1970s, towards the end of the research flurry where com­mu­nic­a­tion sys­tems were being heav­ily stud­ied by both the Brit­ish Post Office and the US Gov­ern­ment, Short and col­leagues (1977) made refer­rence to an idea they termed social pres­ence. Their the­ory was that all forms of com­mu­nic­a­tion var­ied in the degree to which

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07 January: Virtual World Research

Up until now, most of my blog posts have been fairly opin­ion­ated errr… reflec­tions on vari­ous things, events, etc. Don’t get me wrong, I love writ­ing these things — and I have every inten­tion on car­ry­ing on with them — but for a blog that was ori­gin­ally meant to be about research it’s kind of

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06 January: Maybe Second Life isn’t that far from Reality

A little while ago I stumbled across a very inter­est­ing art­icle in a philo­sophy journal. It spoke about an inter­est­ing the­ory of real­ity, and the pos­sib­il­ity that we are all actu­ally liv­ing in a sim­u­lated world.
I’ve heard about the sim­u­lated real­ity the­ory before and never really paid it much atten­tion — the idea that we’re all

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03 January: Telepresence and Second Life Predictions for 2010

OK, I’ll be hon­est with you, I’m prob­ably not the best per­son to make pre­dic­tions. I say that because I’m not hugely up to speed with industry news. My interest in Second Life cur­rent events really only dates back to the last couple of months, whereas I stopped fol­low­ing tele­p­res­ence news back in the begin­ning

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