Posts Relating To: linden

Virtual World Design Guidelines Courtesy of Microsoft

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity num­ber­ing

Telepresence and Second Life Predictions for 2010

OK, I’ll be hon­est with you, I’m prob­ably not the best per­son to make pre­dic­tions. I say that because I’m not hugely up to speed with industry news. My interest in Second Life cur­rent events really only dates back to the last couple of months, whereas I stopped fol­low­ing tele­p­res­ence news back in the begin­ning

Second Life User Activity in 2009

Given that we’ve just passed into a new year, I thought it might be inter­est­ing to take a look at some Second Life stats. The only stuff I’ve ana­lysed so far is the log-in data. For each day (in the­ory any­way), Linden records how many users logged dur­ing the 7, 14, 30, and 60 days,

Copybotting as ‘intentional human error’

I’ve been read­ing quite a lot of blog posts on the topic of copy­bot­ting recently. For those who don’t know, copy­bot­ting is the blanket term used to cover Second Life pir­acy. Its name comes from the pro­cess where an auto­mated avatar (bot) sys­tem­at­ic­ally inspects and then rep­lic­ates an in-world item — although it now tends