As part of my ongoing PhD project, I’m looking to interview around a dozen or so people about how they use Second Life to collaborate with others on projects. I’m using a very loose definition of collaboration here, which could include things like general meetings, working on products, organising events, land administration, presentations, performances, even …
January 19, 2010 – 9:49 pm
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By Aaron
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Posted in research, second life
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Tagged collaboration, experiments, human factors, interviewees, interviews, investigation, linden labs, psychology, research, second life, sl, user studies, virtual worlds
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Between 1995 and 2001, Microsoft developed and operated it’s own social virtual world. Named V-Chat, the service allowed users to create their own text-based, 2D, or 3D environments in which they could chat and interact with other users. In it’s six years of active service, V-Chat saw two major iterations, an active end-user community numbering …
January 9, 2010 – 7:20 pm
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By Aaron
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Posted in research, second life
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Tagged avatars, customisation, design, gui, guidelines, human factors, linden, Microsoft, real life, research, second life, sl, ui, user interface, virtual world, virtual worlds
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Back in the 1970s, towards the end of the research flurry where communication systems were being heavily studied by both the British Post Office and the US Government, Short and colleagues (1977) made referrence to an idea they termed social presence. Their theory was that all forms of communication varied in the degree to which …
January 8, 2010 – 1:33 pm
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By Aaron
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Posted in research, second life
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Tagged co-presence, connected presence, copresence, presence, psychology, research, togetherness, virtual reality, virtual worlds, vr
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Up until now, most of my blog posts have been fairly opinionated errr… reflections on various things, events, etc. Don’t get me wrong, I love writing these things — and I have every intention on carrying on with them — but for a blog that was originally meant to be about research it’s kind of …
One of the most important things when it comes to doing Second Life research is having somewhere to do it (d’uh XD). I guess interviews could feasibly be done in public places, or at the humble abodes of your participants, but more experimental stuff really needs its own dedicated lab. So for this post I’m …
December 14, 2009 – 2:01 am
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By Aaron
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Posted in Places
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Tagged build, builds, lab, laboratory, observation, observation lab, participants, research, second life, sl, virtual worlds
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It’s times like this when I realise that maybe I’m actually getting somewhere with my research. Last year Cisco announced that they were working on an automated translation service for their Telepresence video conferencing product. The service could apparently transcribe a user’s speech, accurately translate it, and then ‘read’ the translation to the user’s remote …
Hello and welcome to my blog, post number one — obligatory objectives post complete with a vague overview of who I am and what I’m doing.
So I’m Aaron, and I’m a UK research student studying for a PhD in the UK. My project has one main, and extremely broad, objective — how can people who aren’t …
November 15, 2009 – 9:14 pm
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By Aaron
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Posted in Site Related
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Tagged collaboration, overview, phd, project, research, second life, sl, telepresence, together, video conferencing, video teleconferencing, virtual worlds, working together
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