Posts Relating To: sl

Initial Impressions of SL Viewer 2.0

So the next iter­a­tion of Second Life viewer has come along, and it’s look­ing mar­velous! I’m actu­ally really impressed. Here’s my quick run down of Linden Lab’s new mon­ster.
What it has…
Aes­thet­ics
The new cli­ent looks abso­lutely mar­velous. Yup I know that sounds like a fairly unim­port­ant thing to talk about, but actu­ally it isn’t. How pleas­ing a GUI

Avatars United — A Sticking-Plaster Solution for Networking in Second Life

So I guess almost every­one who’s going to read this post is aware of Linden Labs pur­chase of Avatars United and the assim­il­a­tion of it’s cre­at­ive minds at Enemy Unknown. Spec­u­la­tion is rife as to what motiv­ated this pur­chase, the grand avatar purge that counts Ener Hax amongst it cas­u­al­ties? Prob­lems with scal­ing? Chances are

Do you Collaborate in Second Life? Interviewees Needed

As part of my ongo­ing PhD pro­ject, I’m look­ing to inter­view around a dozen or so people about how they use Second Life to col­lab­or­ate with oth­ers on pro­jects. I’m using a very loose defin­i­tion of col­lab­or­a­tion here, which could include things like gen­eral meet­ings, work­ing on products, organ­ising events, land admin­is­tra­tion, present­a­tions, per­form­ances, even

Virtual World Design Guidelines Courtesy of Microsoft

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity num­ber­ing

Maybe Second Life isn’t that far from Reality

A little while ago I stumbled across a very inter­est­ing art­icle in a philo­sophy journal. It spoke about an inter­est­ing the­ory of real­ity, and the pos­sib­il­ity that we are all actu­ally liv­ing in a sim­u­lated world.
I’ve heard about the sim­u­lated real­ity the­ory before and never really paid it much atten­tion — the idea that we’re all

Telepresence and Second Life Predictions for 2010

OK, I’ll be hon­est with you, I’m prob­ably not the best per­son to make pre­dic­tions. I say that because I’m not hugely up to speed with industry news. My interest in Second Life cur­rent events really only dates back to the last couple of months, whereas I stopped fol­low­ing tele­p­res­ence news back in the begin­ning

Second Life User Activity in 2009

Given that we’ve just passed into a new year, I thought it might be inter­est­ing to take a look at some Second Life stats. The only stuff I’ve ana­lysed so far is the log-in data. For each day (in the­ory any­way), Linden records how many users logged dur­ing the 7, 14, 30, and 60 days,

A Haiku Relevant to Second Life

I don’t know how many times I wrote this post. Maybe three, four, five times? I’m really not sure. The prob­lem is, there’s not a good way of writ­ing it. Too many poten­tial read­ers could take it to heart and be hugely offen­ded. So instead I leave you with just the haiku that inspired it

Second Life and Poor User Centered Design

Yes­ter­day I wrote a post about how copy­bot­ting can essen­tially be seen as the con­sequence of bad design, I spoke about how the design of Second Life is such that some people are will­ing to take great risks in-order to com­pensate for design related prob­lems. I think it’s safe to say that much of those

Copybotting as ‘intentional human error’

I’ve been read­ing quite a lot of blog posts on the topic of copy­bot­ting recently. For those who don’t know, copy­bot­ting is the blanket term used to cover Second Life pir­acy. Its name comes from the pro­cess where an auto­mated avatar (bot) sys­tem­at­ic­ally inspects and then rep­lic­ates an in-world item — although it now tends